eXtended Reality for Educators
Are you an educator curious about using innovative technology to meet educational goals? Want to bring more interaction into the online learning space?
Extended Reality (XR) is an umbrella term used to describe immersive technologies that can merge the physical and virtual worlds. It is used in education and training to enhance student learning and engagement in classroom and at home, as well as to increase knowledge retention for students.
Denis Gracanin, Associate Professor of Computer Science from Virginia Tech, explains how XR technology works and the hardware and software needed to bring it into the classroom.
The workshop meets online four times: Wednesday – Friday evening followed by a Saturday morning workshop. The online sessions include presentations, demonstrations, and discussions.
All sessions will be recorded and available to registrants after the live sessions.
- WEDNESDAY: What is eXtended Reality (XR)?
- THURSDAY: XR Technology: Hardware, Software & Online Services
- FRIDAY: XR for Education & Training
- SATURDAY: Demonstrations & Discussions
Denis Gracanin, Ph.D.
Dr. Denis Gracanin is an Associate Professor of Computer Science and a Faculty Affiliate at Institute for Creativity, Arts, and Technology, Virginia Tech. His research interests are at the intersection of Human Computer Interaction and Internet of Things, including eXtended Reality, Smart Built Environments and distance collaboration/education.
Wednesday, October 21
Thursday, October 22
Friday, October 23
7:00pm – 8:15pm
Saturday, October 24
10:00am – 12:00pm