XR for Educators
Are you an educator curious about using innovative technology to meet educational goals? Want to bring more interaction into the online learning space?
Extended Reality (XR) is an umbrella term used to describe immersive technologies that can merge the physical and virtual worlds. It is used in education and training to enhance student learning and engagement in classroom and at home, as well as to increase knowledge retention for students.
Denis Gracanin, Associate Professor of Computer Science from Virginia Tech, explains how XR technology works and the hardware and software needed to bring it into the classroom.
XR for Educators is designed as a 4-session online workshop: 3 class sessions and 1 Saturday morning STEM+ lab dedicated to demonstrations and discussions. For November, the schedule has been adjusted to better accommodate teaching schedules:
- FIRST SESSION FREE
A recording of Session 1, What is XR?, is available for asynchronous viewing. Registration is not required to access the recordings.
Topics: XR Basics, XR & Education, XR Examples, XR & Gaming.
Session 2 and Session 4 live online sessions will be offered twice – once at 4-5pm and repeated again at 7-8pm. Attendees may attend either or both sessions. Recordings of the live sessions will be posted on the Canvas site the day after the session.
Internet access is required to attend the workshop, however, you do not need special XR equipment to participate in the workshop. Attendees will meet for live sessions in ZOOM and access the workshop’s demo XR space online from their computers.
Dr. Denis Gracanin is an Associate Professor of Computer Science and a Faculty Affiliate at Institute for Creativity, Arts, and Technology, Virginia Tech. His research interests are at the intersection of Human Computer Interaction and Internet of Things, including eXtended Reality, Smart Built Environments and distance collaboration/education.
STEM+ by CLS
STEM+ by Commonwealth Learning Systems (CLS) develops online STEM education focusing on emerging technologies and job skills. Our goal is to support learners and educators in innovative, accessible ways – online, hybrid, and in-person at our STEM+ lab at the Roanoke Higher Education Center.
Includes live online sessions and access to workshop’s Canvas site for one month following the workshop.
repeated at 7pm to
accommodate educator schedules
Session 1: What is XR?
Watch online at your convenience before first live session.
Session 2: XR Technology: Hardware, Software & Online Services
November 11, 2020
4-5 pm or 7-8pm*
Session 3: STEM+ Lab Demonstrations & Discussions
November 14, 2020
10am – 12pm
Session 4: XR for Education & Training
November 18, 2020
4-5 pm or 7-8pm*